When I was a kid—probably about six or seven years old, but I can’t be sure—my parents brought home a new PC. With the new PC came some new PC games. One of these games was Descent, a 3D first-person-shooter-meets-flight-simulator in which players explore intricate, maze-like mines to destroy mining robots infected with an alien virus—and then the mines themselves. I can’t remember what it was that seized me with a desire to play it, but at some point the desire struck me and wouldn’t let me go.
Month: March 2014
Industry Logic: Some Thoughts on Game Dev Story
With some prompting from a friend, I recently downloaded and started Kairosoft’s Game Dev Story. It’s a cute little game. You manage an up-and-coming video game studio—hiring employees, picking combinations of types and genres to create games you hope will sell, advertising your upcoming titles, purchasing licenses for development kits, choosing a presentation for your booth at the game’s equivalent of PAX, so on.
Ludogabble Revived!
Ludogabble once existed elsewhere.
But it was full of (more) nonsense (than usual) and fell into silence and disrepair – and I wasn’t particularly proud of it anyway.
So I’ve moved here instead. Time to start over.