art of failure

Nineteen Years of Failure

descent

When I was a kid—probably about six or seven years old, but I can’t be sure—my parents brought home a new PC. With the new PC came some new PC games. One of these games was Descent, a 3D first-person-shooter-meets-flight-simulator in which players explore intricate, maze-like mines to destroy mining robots infected with an alien virus—and then the mines themselves. I can’t remember what it was that seized me with a desire to play it, but at some point the desire struck me and wouldn’t let me go.

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